So decided to get a few books from my “maybe” list this weekend on a splurge, and among them was Talents. Talents as I’ve said in a previous. I supported because “It is a free tool to track my gameplays and games collection.” – Steven Hykes (Archive77). +. Please Support The Geek! Learn More . ) [5/level]; Allure (GURPS Fantasy, p. ; GURPS Power-Ups 3: Talents, p. 6 ) [5/level]; Animal Friend (GURPS Basic Set, p. 90; GURPS.
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Michael Eversberg II August 9, at 5: Inside you’ll find power-ups for every profession and race in Dungeon Fantasy — and for every budget. Channel a supernatural ability into whatever weapon you pick up.
Power-Ups raises the stakes again, bringing more — and more-powerful — power-ups to the table that will really boost your heroes’ kill counts and bank accounts!
And now, thanks to this new supplement, GURPS comes with options that can enhance certain action-oriented playing styles: From the silliness of Combat Haberdashery through the sheer power of the Secret Teleportation Spell, a true munchkin is sure to see something he likes.
But so many Talents appear in so many GURPS supplements that choosing among them can involve tiresome amounts of page-flipping. Follow the complete Dungeon Fantasy line for even more dungeon-crawling fun. Adventurers gave you powerful delvers who could cut a swath through the world and take its stuff.
GURPS Dungeon Fantasy Power-Ups
If you want to make an interesting character and save a few points by keeping to a focused concept, this is a good resource. Training is good, but being a “natural” is better! Overview Table of contents. BookPower-UpsReview.
Also, it proposes many entirely new optional rules for Talents, such as:. I think talentw that likes GURPS can enjoy this book, especially if you enjoy the character creation aspect and get a kick out of building gameplay efficient characters while also trying to tell a story.
Wildcard Skills greatly amplifies on the few words in the GURPS Basic Setgiving you all of the “official” wildcard skills published up to November more than 65 of themplus:. Check out the entire Power-Ups series!
GURPS Power-Ups 3: Talents
Answers to questions about how wildcard skills interact with such fundamental concepts as bonuses, controlling attributes, defaults, and techniques. Sean Punch 28 pages. And even in the vanilla form, the talents are often a pretty good deal for character points.
Discussion of guprs to use wildcard skills in your campaign, ranging from “no wildcards” all the way up to “wildcards only. The chapter begins with a discussion of why a player might like a talent, for both objective mechanical reasons and for subjective semantic reasons, and points out some interesting edge case rulings to keep in mind if you use a lot of talents.
While intended for Dungeon Fantasythese power-ups are suitable for any GURPS campaign involving dungeon crawls, and are sure to provide players and GMs alike with new ideas no matter what genre they prefer! Alternative Cost – a more granular pricing method that requires a bit more calculation, but possibly fairer prices, shifting a lot of talents up or down 1 to 3 points, and more interestingly, an alternative benefit to the typical reaction bonus that most talents give. Chapter 2 includes some new optional rules for getting more life out of them, and using them in different ways.
Give him that little bit of unique awesomeness for talenta edge in negotiation or combat! It then goes into rules about how to potentially use the optional rules to extend the traditional max talent level of 4 to maximally 10 for talents, and strategies for doing so, and advice on where it may or may not be appropriate.
Preview of the PDF. It’s ok, friend, daddy’s got you.
Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Benjamin Gauronskas August 9, at 4: Flip Talents on their head for characters who suffer from broad-based incompetence.
Warehouse 23 – GURPS Power-Ups 2: Perks
They are also, mechanically speaking, pretty easy to put together with only a paragraphish amount of text needed to adequately describe it in the basic set. Advice on defining new wildcard skills in terms of high concept, skill count, and skill breadth, with extra detail on those that simplify character templates, martial-arts styles, and supernatural abilities.
Surf our site for the files you want. If you like reading about rules and options, this is a decent book, and it’s not terribly expensive.
If you want a catalog of a lot of talents, this is as good as it gets. Optional rules for wildcard skills to relax penalties, combine multiple wildcards, grant bonuses that reach beyond skill rolls, enhance critical successes, and even bend the story itself! Warehouse 23 will be closed December 24th, January 1st, The only reason I might not recommend this book to someone is because it might be a bit superfluous; a lot guros the talents are pre-existing, though there is a bit of new content too.
Replace the reaction bonuses granted by Talents with a wide range of other possibilities. Next, it goes into Anti-Talentskinda the reverse of a tapents, with penalties to skill and reaction, with a careful justification for the pricing of the talent. Posted by Benjamin Gauronskas at 4: Wildcard Skills greatly amplifies on the few words in the GURPS Basic Setgiving you all of the “official” wildcard vurps published up to November more than 65 of themplus: I refer to this book often even though Talwnts generally only use the traditional Talent rules.
Impulse Buys — Discover uos and different ways to spend character points to give you a crucial — but temporary — edge! Develop your Talent in play. The PDF for this book is 28 pages, the first chapter starts on page 4, and the last ends on page 26, giving us 23 pages of stuff. A great thing about GURPS is that its skill list covers not only classic adventuring tasks like combat, covert ops, and unsafe driving, but also social interactions, sciences, parrot-training, basket-weaving.
Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. If you like Talents, then you’ll love all the examples and options that Power-Ups 3: