Expedition to the Ruins of Greyhawk was one of the final products WotC Castle Greyhawk, and in the very odd adventure WGR1: Greyhawk. Title – Expedition to the Ruins of Castle Greyhawk Publisher – Wotc Format – Hardback Pages – MSRP – $ Reviewer – Glenn Vincent. Expedition to the Ruins of Greyhawk is a Dungeons & Dragons super-adventure, designed for characters of level , that revisits Castle Greyhawk and the.

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Fortress of the Yuan-Ti. Before his adventures, Mordenkainen knew of Zagig as an eccentric, the long-lived former Lord Mayor during the City of Greyhawk’s renaissance. Dastle magical warp freed the additional gods and caved in many of Castle Greyhawk’s deepest dungeon complexes.

Other books in the series. All of this page count could have been used tue further the adventure, instead it comes off as filler and as an attempt by the authors to try to squeeze a Greyhawk sourcebook, or at least a City of Greyhawk sourcebook, into what is supposed to be an adventure.

Expedition to the Ruins of Greyhawk – Wikipedia

A general overview of the known castle levels and certainly several more remain to be discovered appears later in this greyhak, but only those locations pertinent to the present campaign have been elaborated upon in detail. The adventure is intended for 8th-level characters, who should advance to about 13th level by the time they “complete” it.

This article needs additional citations for verification. When the PCs finally arrive at the gates of Castle Greyhawk, they find that the only way inside is through the front gates of Zagig’s Tower of War, where the Mad Archmage once housed his considerable army of servitors, soldiers, and attack monsters. This Month’s Dragon Magazine. In one of the deepest levels, the treasury of the Company of Seven, Zagig’s old adventuring companions, the false Iggwilv discovered the artifact necessary to power the demigod prison that had allowed Zagig Yragerne to transcend mortality.


With the thieves’ aid, the PCs penetrate the ensorceled halls of the guild, risking encounters with invisible beholders, magical guardians, and an army of angry wizards.

Posted By Morrus Friday, 28th December, Doom, only to see Dr.

Ted rated it really liked it Feb 04, Once the PCs arrive at the various, appropriate levels that are described in detail, the encounters therein are rather humdrum. The fiendish tyrant had vanished from his northern empire in Mordenkainen’s youth, leaving savage humanoid hordes and diabolical societies in the ensuing power vacuum. This chapter provides a rough outline of the castle’s history and structure, with a basic map of its levels and some suggestions on what dangers and treasure each contains.

Rob rated it liked it Apr 23, Give me a traditional module set-up, it’s much easier to read and run without question. Rachel rated it liked it Jul 23, Under an oath with Zagig, Mordenkainen vowed never to enter grwyhawk depths of Castle Greyhawk, but through researching Zagig’s tomes, Mordenkainen only recently found a possible clue to Robliar’s betrayal hidden deep inside the ruins.

There are no discussion topics on this book yet. Mordenkainen had expected Rary to betray him sooner or later, but not Robilar, who was his trusted ally for decades. These false Iuzes threw the nations into turmoil and brought savage armies across civilized borders. This late Expdition adventure was set late enough in the timeline to accommodate events from Living Greyhawk.

Expedition to the Ruins of Greyhawk

They discover remnants of the Mad Archmage’s mortal experiments while negotiating deadly traps meant to protect his secrets forever.


Thanks for telling us about the problem. To see what your friends thought of this book, please greyhaqk up. Four decades have passed since Mordenkainen first delved Castle Greyhawk.

Chris rated it liked it Jul 19, You see, the PCs have an appointment with the God-Trap, Iuz and the false Iggwilv and they cannot be allowed to derail the plot either.

The game provides a list of random encounters freyhawk each dungeon level, generic dungeon maps left clear of content, and numerous side quests to help the DM along the way and keep the adventure flowing.

Expedition to the Ruins of Greyhawk

Tuesday, 11th September, Meldarion Sidhiel rated it liked it Nov 07, While a system of random encounter tables is provided if a DM desires to make duins trek to the appropriate levels more memorable, this feels as tacked on as it sounds. Again, this is unsatisfying. The fearless swordsman geyhawk adventure with the enthusiasm of an addict, often venturing into Castle Greyhawk on highly dangerous solo missions, facing every challenge with a wide grin and a clever rejoinder.

In the course of three complete dungeon levels, the PCs discover the villainous plans and thwart the general’s ambitions, only to discover that other agents of Iuz lurk elsewhere in the castle — beyond locked doors requiring a key once possessed by Zagig himself. The heroes of Oerth are villains on Uerth and they have found a way to crossover, giving Greyhawk new villains who are tied to the setting through their well known counterparts.