Amber Diceless Role-Playing: Diceless Role-Playing System [Erick Wujcik] on *FREE* shipping on qualifying offers. Designed by Eric Wujcik. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who. The Amber Diceless Roleplaying is a role-playing game set in the universe of The Chronicles of Amber by Roger Zelazny. The game was created and written by.

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In any given fair conflict between two characters, the character with the higher score in the relevant attribute will eventually win. Goodreads helps you keep track of books you want to read. Ambed rated it it was amazing Feb 05, GMs are told not to tell players how many points they earn for advancement.

Amber Diceless Role-Playing | RPG | RPGGeek

Monster Bashers are to be tricked into killing innocents through limiting description of the event. Thanks for telling us about the problem. It’s more complex than that but we will get into that in the combat system below. The noble goal of rooting out dice obsession from RPG succeeded in Amber only partially – you can never ever underestimate the will of people to moan, complain and argue about things with GM.

A willingness to spend as many points as possible on an attribute may improve your chances of a high ranking, but too reckless a spending strategy could leave a player with few points to spend on powers and objects. Like an RPG-version of Diplomacy, if you beat your opponent in the area contested you win; ergo, it is in your interest to contest in a field of your choosing.

Authors Erick Wujcik First Publication Amber Diceless Roleplaying is considered the granddaddy of diceless RPGs, even if it wasn’t the first, and even if the mechanics were never re-used again. Even when the rolepllaying ball is found, the GM describes it as bits and pieces rather than saying that Yvonne diceless what it is. I’ll start with the first, most reasonable dislikes and then move onto to the formless Reaction. In he went to work for Sierra Studios, and was lead game designer on the game Return to Krondor.

There are few diagrams, simple layout, some images, but usually general idea-pool intensifiers, rarely examples. Phage Press Guardians of Order. Only by keeping the players in a constant state of uncertainty can the GM provide them with suspense, excitement, and mystery.


Psyche for telepathy and magic EVERYBODY uses magic and has psionics, so it’s the most important Strength for lifting carrying, and hand-to-hand this is what makes fights deadly, so it’s the most important Endurance for how long you can last and this fuels any other endeavor, so it’s the most important Warfare for any kind of fighting, whether it be swords or guns or army tactics and since this is used when you get into fights, this stat is the most important Yes, I see what I did there, but that’s the way it’s described in the book.

The thin lines flail outward from Roderick. Your ad here, right now: Which is why some ambed the system is always going to be radically imbalanced in favor of the silver-tongued player who is best at arguing their points to the GM, or, potentially, the players the GM likes most and is more inclined to let them get away with more.

That served to be a springboard for him Erick Wujcik January 26, — June 7, was an American designer of both role-playing games and computer role-playing games, amer co-founder of Palladium Books.

Amber Diceless Roleplaying Game

And it helped promote role-playing because the best allies for your character were the rleplaying characters. Close ranks result in longer contests while greater difference between ranks result in fast resolution.

Pattern Imprint is the standard power and costs 50 points. Unspent character points become good stuff — a good luck for the character. Stuff about ‘Live your character’ – “Don’t be afraid of your characters emotions” – ok, not my cup of tea but I can deal. It’s all based on Roger Zelazny’s “Chronicles of Amber,” where everyone is immortal and have reality-hoppng solipsist powers like the Post Bros.

So controlling the flow of information does double duty by first keeping the players in a constant state of uncertainty and by second making the players doubt their ability to do all the things they could easily do otherwise. It tends to kill characters.

Amber Diceless RPG

The Chronicles of Amber Fantasy role-playing games Universal role-playing games Role-playing games based on novels American role-playing games Role-playing games introduced in Since they have paid points for the items, they are a part of the character’s legend, and cannot lightly be destroyed.


Dec 07, Wbenetti rated it really liked it Recommends it for: This page was last modified on 19 Decemberat Return to Book Page. Er Pie rated it it was amazing Feb 27, It does seem to be a bowling ball.

Development seems to have taken about 5 years! I’m not deeply read enough in RPG history to say this with absolute conviction, but, based on what I do know, Amber seems unlike anything that came before it and seems to have had a huge influence on many strands of thinking that came afterwards.

The first book assumes that gamemasters will set their campaigns after the Patternfall war; that is, after the end of the fifth book in the series, The Courts of Chaosbut uses material from the following books to describe those parts of Zelazny’s cosmology that were featured there in more detail.

The Amber multiverse consists of Ambera city at one pole of the universe wherein is found dicsless Patternthe symbol of Order ; The Courts of Chaosan assembly of worlds at the other pole where can be found the Logrusthe manifestation of Chaosand the Abyss, the source or end of all reality; and Shadowthe collection of all possible universes shadows between and around them.

Interesting, but not earth-shaking. An alternative strategy is to try to cow other players into submission with a high opening bid. Privacy policy About 1d4chan Disclaimers Mobile view. The playtest and development environment for Amber from what I can infer also comes from that misty golden age of no internet, stable social networks, long, looooong persistent play groups and educated people having plenty of free time. It breaks your dicelezs as a fighter into 1 attacking amher, 2 taking an opportunistic stance, and 3 going defensive.

James Hays rated it really liked it Jun 01, This is likely due to three scenes in the Chronicles: There is also stuff after this about stuff that modern storygamers would call ‘bleed’, which I also generally don’t like.